WEAPONS

DEFORBIT: EARTH DEFENDER

DefOrbit has six weapons, each with four evolution tiers (I → II → III → MAX). You carry a primary and a secondary slot and swap between them with Q. Weapons evolve by collecting matching weapon drops mid-wave. Three weapons are unlocked from the start; three more are earned through milestones. Stats below are taken directly from the game source. See How to Play for controls, or Bosses for encounter strategies.

PULSE CANNON
STARTER
Balanced auto-fire cannon

The Pulse Cannon is your reliable workhorse. It fires single accurate projectiles at a solid rate with zero spread, making it effective at any range. At Tier III it gains a second simultaneous projectile, and at MAX both projectiles pierce through multiple enemies with an extended lifetime. A safe default for any playstyle — consistent damage output throughout every wave.

TIERFIRE RATEDAMAGESPEEDCOUNTPIERCE
Pulse I818001
Pulse II1118501
Pulse III1118502
Pulse MAX1219002YES
SCATTER SHOT
STARTER
Wide spread, lower damage

Scatter Shot fires a fan of projectiles simultaneously, trading single-target accuracy for wide-angle coverage. It excels at clearing dense swarms where precise aim is difficult. The spread angle widens at Tier III and the projectile count increases at every tier up to seven at MAX, which also raises damage per shot. Pair it as a secondary alongside a focused primary to cover different threat types.

TIERFIRE RATEDAMAGESPEEDSPREADCOUNT
Scatter I50.67000.23
Scatter II50.67000.25
Scatter III60.67200.355
Scatter MAX60.87500.357
PLASMA LANCE
STARTER
Slow, high single-target damage

Plasma Lance fires a single heavy bolt with the highest raw damage of any non-AoE weapon. Its low fire rate demands deliberate aim — but each hit deals four times the damage of a Pulse Cannon shot. Fire rate improves from 2.5 to 4 shots per second across tiers. At Tier III the bolt gains piercing, punching through multiple targets in a line. MAX sacrifices a small amount of damage per shot (3.5 vs 4) but compensates with the highest projectile speed and longest range in the game.

TIERFIRE RATEDAMAGESPEEDCOUNTPIERCE
Lance I2.5412001
Lance II3.5414001
Lance III3.5414001YES
Lance MAX43.515001YES
HOMING DARTS
UNLOCK: 500 TOTAL KILLS
Auto-targeting, low damage

Homing Darts lock onto the nearest enemy and steer toward it, removing the need for precise manual aim. Each dart deals low damage but the auto-targeting makes them near-impossible to waste. At Tier II a second simultaneous dart is added; at MAX three darts fire per shot. Turn rate increases with each tier (3 → 3.5 → 4 → 4.5 rad/s), making MAX-tier darts highly manoeuvrable. Homing Darts are particularly effective against fast, erratic enemies that are hard to track manually.

TIERFIRE RATEDAMAGESPEEDCOUNTTURN RATE
Homing I60.550013
Homing II80.555023.5
Homing III80.660024
Homing MAX100.660034.5
PLASMA BURST
UNLOCK: REACH WAVE 20
Explosive AoE projectiles

Plasma Burst fires slow-moving projectiles that explode on contact, dealing area-of-effect damage to all enemies within the blast radius. The explosion radius grows from 80 units at Tier I to 130 units at MAX — wide enough to clear entire clusters with a single well-placed shot. At Tier III a second projectile fires per burst with a slight spread. Despite its low fire rate, the AoE potential makes it devastating in dense waves and against grouped enemies near Earth.

TIERFIRE RATEDAMAGESPEEDCOUNTBLAST RADIUS
Burst I32400180
Burst II3.534001100
Burst III3.534202100
Burst MAX444202130
RICOCHET BOLTS
UNLOCK: DEFEAT ALL 5 BOSS TYPES
Bounces between enemies

Ricochet Bolts are the hardest weapon to unlock and the most rewarding to use in tight situations. Each bolt bounces between nearby enemies after its first impact, chaining damage across the whole group. Bounces increase from 2 at Tier I to 5 at MAX. At Tier III a second bolt fires per shot, and the projectile lifetime extends to give bolts more time to find their next target. Ricochet Bolts are at their strongest when enemies are clustered — every bounce hits a fresh target for free.

TIERFIRE RATEDAMAGESPEEDCOUNTBOUNCES
Ricochet I40.890012
Ricochet II50.895013
Ricochet III5195023
Ricochet MAX61100025